Until recently, the inhabitants of the network could not figure out what engine is used by fighting Mortal Kombat 11. It came to the point that users began to make edits in the description of the game on Wikipedia, indicating that unreal Engine 3, then UE4. Today is a leading graphic programmer Netherrealm Studios John Greenberg (Jon Greenberg) finally dotted all points over I and spoke about the technological filling of the new “deadly battle” on his Twitter.
First of all, Mortal Kombat 11 works on Unreal Engine 3. According to Greenberg, Developers seriously modified the technology – the version of the engine from Netherrealm and from Epic Games Directly different.
Tooever Keeps Changing the Mortal Kombat 11 talksport-bet-casino.co.uk Wikipedia Page to Claim The Game Uses Ue4 … While i Apprecate the Intention and While We Take As a Complicent, Mk111111111111111111 IS Built On Nrs’s Custom Ue3 Version. And Yes, OUR Ver of UE3 is Radically Different from Epic’s at this pt.
– Jon Greenberg (@jontology) March 5, 2019.
Also Greenberg explained why in a video about creating MK11 On the screen you can notice Blueprints – UE4 editor. The fact is that the fourth version of Unreal Engine works mobile Mortal Kombat 11. The commands responsible for the versions of the fighting wing for consoles and mobile devices are in the same building, and sometimes over different MK11 the same people work. Therefore, in the video about the game for stationary platforms and shots from the mobile option were closed.
When asked about whether it is better to develop both Mk On Unreal Engine 4, the programmer reacted like this: “A full -fledged answer will be long and complex. Short version: the development of our engine allowed us to start working on the game on the same day when it was completed IJ2 [Injustice 2]. Otherwise, the team would have to wait until we remade everything (years and years of developments, many of which we would need) on UE4 ".
Mortal Kombat 11 will look at PC, Xbox One, PlayStation 4 and Nintendo Switch on April 23. Do not miss the fresh plot trailer of the fighting wing and details about his campaign.
The REAL ANSWER IS LONG and Pretty Complicated. The Short Version: Evolving OUR Engine Let us Start Working on the Game The Day IJ2 Was Completed Rather Making the Team Wait Willt EVERYTING (YEARS AND YEARS WORTH of StUFF, MUCH of Which We WOLD NEED) in UE4.
– Jon Greenberg (@jontology) March 6, 2019.
